feat: added mixer component and add wet/dry mix to distortion

This commit is contained in:
Liam Kerr 2026-08-04 03:33:53 +01:00
parent 9acddeb29c
commit c6f8cb1e0e
4 changed files with 122 additions and 4 deletions

59
core/Mixer.cpp Normal file
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#include "Mixer.hpp"
#include <cstdint>
template <uint32_t NumInputs>
Mixer<NumInputs>::Mixer(float init_gain) : normalise_(false) {
for (uint32_t i = 0; i < NumInputs; ++i) {
gains_[i] = init_gain;
}
}
template <uint32_t NumInputs>
void Mixer<NumInputs>::process(const float **inputs, float *out,
uint32_t frames) {
mixChannels(inputs, out, frames);
}
template <uint32_t NumInputs>
void Mixer<NumInputs>::processStereo(const float **inputsL,
const float **inputsR, float *outL,
float *outR, uint32_t frames) {
mixChannels(inputsL, outL, frames);
mixChannels(inputsR, outR, frames);
}
template <uint32_t NumInputs>
void Mixer<NumInputs>::mixChannels(const float **inputs, float *out,
uint32_t frames) {
float scale = normalise_ ? (1.0f / NumInputs) : 1.0f;
for (uint32_t i = 0; i < frames; ++i) {
float sum = 0.0f;
for (uint32_t j = 0; j < NumInputs; ++j) {
sum += inputs[j][i] * (gains_[j] * scale);
}
out[i] = sum;
}
}
template <uint32_t NumInputs>
void Mixer<NumInputs>::setInputGain(uint32_t index, float gain) {
gains_[index] = gain;
}
template <uint32_t NumInputs>
float Mixer<NumInputs>::getInputGain(uint32_t index) const {
return isValidInputIndex(index) ? gains_[index] : 0;
}
template <uint32_t NumInputs> void Mixer<NumInputs>::setNormalise(bool norm) {
normalise_ = norm;
}
template <uint32_t NumInputs> bool Mixer<NumInputs>::getNormalise() const {
return normalise_;
}
template <uint32_t NumInputs>
bool Mixer<NumInputs>::isValidInputIndex(float index) const {
return index >= 0 && index < NumInputs;
}

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core/Mixer.hpp Normal file
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#ifndef MIXER_HPP_INCLUDED
#define MIXER_HPP_INCLUDED
#include <cstdint>
template <uint32_t NumInputs> class Mixer {
public:
Mixer(float init_gain);
void process(const float **inputs, float *out, uint32_t frames);
void processStereo(const float **inputsL, const float **inputsR, float *outL,
float *outR, uint32_t frames);
void setInputGain(uint32_t index, float gain);
float getInputGain(uint32_t index) const;
void setNormalise(bool norm);
bool getNormalise() const;
private:
void mixChannels(const float **inputs, float *out, uint32_t frames);
bool isValidInputIndex(float index) const;
float gains_[NumInputs];
bool normalise_;
};
#endif // MIXER_HPP_INCLUDED
template class Mixer<2u>;